Game Genie Codes-The Genesis Sonic Collection ver. 1.0 by the tECHIDNA (Jabari Roberts) All games on this page are Sonic The Hedgehog-based games for the SEGA Genesis. Feel free to distrubute to other Sonic fans on the net! Yours truly, the tECHIDNA Web: http://www.geocities.com/TimesSquare/Alley/8547 Email: techidna@geocities.com If you want your codes intact, DO NOT EDIT ANY TEXT BELOW THIS LINE!! These codes must be entered EXACTLY as shown, so CHECK your codes! ----------------------------------------------------------------------- GAME GENIE(tm) FOR SEGA(tm) GENESIS(tm) CODES. (c)1994 Lewis Galoob Toys, Inc. All Rights Reserved. Excerpts from Game Genie(tm)Code Updates made available for the private use of Game Genie owners. NO COMMERCIAL USE WITHOUT AUTHORIZATION. This file may be freely distrubuted for PRIVATE, NON-COMMERCIAL USE as long as it is not altered and all text remains intact. This product is licensed by Sega of America, Inc. for use with the Sega(tm) Genesis(tm) System. Sega and Genesis are trademarks of Sega Enterprises, Ltd. Game titles are trademarks of their respective owners. Game Genie is a trademark of Lewis Galoob Toys, Inc. U.S. Patent No. 5,112,051... Dr. Robotnik's Mean Bean Machine(tm) Game CODES 1 THRU 12 ARE FOR SCENARIO MODE ONLY 1 AW9A-AAH8 Start on Stage 2 2 A09A-AAH8 Start on Stage 3 3 A49A-AAH8 Start on Stage 4 4 A89A-AAH8 Start on Stage 5 5 BC9A-AAH8 Start on Stage 6 6 BG9A-AAH8 Start on Stage 7 7 BL9A-AAH8 Start on Stage 8 8 BR9A-AAH8 Start on Stage 9 9 BW9A-AAH8 Start on Stage 10 10 B09A-AAH8 Start on Stage 11 11 B49A-AAH8 Start on Stage 12 12 B89A-AAH8 Start on Stage 13 13 ALNT-AA66 Refugee beans are disabled 14 VWNT-AAHE Refugee beans come in smaller amounts 15 ERNT-AAHE Refugee beans come in larger amounts 16 C8NT-AAHE Refugee beans come in larger amounts Dr. Robotnik's Mean Bean Machine and related names are trademarks of SEGA. *********************************************************************** Sonic Spinball(tm) Game 1 AFBT-4AHR Start with 1 life 2 AKBT-4AHR Start with 2 lives 3 AZBT-4AHR Start with 5 lives 4 A7BT-4AHR Start with 7 lives 5 AXBA-4A4T Infinite lives 6 B69A-4AHR + B69T-4AAA Get extra man about every 1,000,000 pts. 7 KT9A-4AHR + KT9T-4AAA Get extra man about every 5,000,000 pts. 8 XA9A-4AHR + XA9T-4AAA Get extra man about every 10,000,000 pts. 9 3J9A-4CHR + 3J9T-4CAA Get extra man about every 30,000,000 pts. 10 9N9A-4EHR + 9N9T-4EAA Get extra man about every 50,000,000 pts. 11 AFBT-5N7G Start on Level 2: Lava Powerhouse 12 AKBT-5N7G Start on Level 3: The Machine 13 APBT-5N7G Start on Level 4: Showdown 14 BGXA-8AH6 10 balls in Level 1 bonus round 15 AWXA-8AH6 5 balls in Level 1 bonus round 16 AGXA-8AH6 2 balls in Level 1 bonus round 17 ACXA-8AH6 1 ball in Level 1 bonus round 18 BGXA-8AGG 10 balls in Level 2 bonus round 19 AWXA-8AGG 5 balls in Level 2 bonus round 20 AGXA-8AGG 2 balls in Level 2 bonus round 21 ACXA-8AGG 1 ball in Level 2 bonus round 22 BGXT-8AA2 10 balls in Level 3 bonus round 23 AWXT-8AA2 5 balls in Level 3 bonus round 24 AGXT-8AA2 2 balls in Level 3 bonus round 25 ACXT-8AA2 1 ball in Level 3 bonus round 26 AXST-8A5L Infinite balls in all bonus rounds Sonic Spinball is a trademark of SEGA. ********************************************************************** Sonic the Hedgehog 3(tm) Game 1 AWHA-CA92 Don't lose rings 2 SCGT-DJYL Rings worth 2 3 SCGT-DNYL Rings worth 3 4 SCGT-DTYL Rings worth 4 5 SCGT-DYYL Rings worth 5 6 SCGT-D2YL Rings worth 6 7 SCGT-D6YL Rings worth 7 8 SCGT-DAYL Rings worth 8 9 KRGT-CAE0 75 Rings needed for a free guy 10 GLGT-CAE0 50 Rings needed for a free guy 11 D4GT-CAE0 30 Rings needed for a free guy 12 CWGT-CAE0 20 Rings needed for a free guy 13 BLGT-CAE0 10 Rings needed for a free guy 14 HCGT-DJZY Get 2 free guys for 100 rings instead of 1 15 HCGT-DNZY Get 3 free guys for 100 rings 16 HCGT-DTZY Get 4 free guys for 100 rings 17 HCGT-DYZY Get 5 free guys for 100 rings 18 HCGT-D2ZY Get 6 free guys for 100 rings 19 HCGT-D6ZY Get 7 free guys for 100 rings 20 HCGT-DAZY Get 8 free guys for 100 rings 21 AC5A-CAHN Super ring powerup worth 0 22 A05A-CAHN Super ring powerup worth 5 instead of 10 23 B85A-CAHN Super ring powerup worth 15 24 CW5A-CAHN Super ring powerup worth 20 25 DG5A-CAHN Super ring powerup worth 25 26 D45A-CAHN Super ring powerup worth 30 27 GL5A-CAHN Super ring powerup worth 50 28 NW5A-CAHN Super ring powerup worth 100 (1-Up every time) 29 AJZA-CA8N Super Sonic doesn't lose rings 30 AJ3A-CA7A Infinite lives 31 AG4T-AAH4 Start with 1 life 32 AL4T-AAH4 Start with 2 lives 33 A04T-AAH4 Start with 5 lives 34 BL4T-AAH4 Start with 10 lives 35 DG4T-AAH4 Start with 25 lives 36 GL4T-AAH4 Start with 50 lives 37 NR4T-AAH4 Start with 99 lives 38 ACAT-CAB6 Shield can be activated multiple times 39 AJRT-CA8R Invincibility power-ups last forever 40 986A-CAB6 Invincibility lasts almost twice as long 41 KR6A-CAB6 Invincibility lasts half as long 42 E06A-CAB6 Invincibility lasts 1/4 as long 43 SCFT-BJT4 Only need 6 chaos emeralds 44 SCFT-BNT4 Only need 4 chaos emeralds 45 SCFT-BTT4 Only need 3 chaos emeralds 46 SCFT-B2T4 Only need 2 chaos emeralds 47 SCGA-BL0N + A4GA-A28T Blue spheres worth 2 48 SCGA-BR0N + A4GA-A28T Blue spheres worth 3 49 SCGA-BW0N + A4GA-A28T Blue spheres worth 4 50 SCGA-B00N + A4GA-A28T Blue spheres worth 5 51 SCGA-B40N + A4GA-A28T Blue spheres worth 6 52 SCGA-B80N + A4GA-A28T Blue spheres worth 7 53 SCGA-BC0N + A4GA-A28T Blue spheres worth 8 54 ACGA-AA8T 1 Blue sphere needed for chaos emerald 55 TAYA-CRB6 Bonus jump 56 AAYA-CWB6 Super jump 57 AAYA-C0B6 Mega-jump 58 ATST-CA38 Never drown (must switch off for some spring-pad jumps) Sonic the Hedgehog 3 and related names are trademarks of SEGA. *********************************************************************** Sonic the Hedgehog 2 (tm) Game Sonic's back! How do you follow one of the all-time favorite action games? Try putting a "Tail" on Sonic--and having it follow him! The 2-player competitive mode is excellent too. We have plenty of great SON2 Codes for you, including the much-requested jump codes. Enjoy! Codes 1 THRU 16 also work for Tails in a one-player game. There is only one total for Sonic's rings in a one-player game. Normally, you have to grab all seven chaos emeralds, get at least 50 rings, and jump to turn into Super Sonic (and be invincible). But by choosing from among Codes 58 thru 64 and 65 thru 69, you can reduce the number of emeralds and rings you have to get. With Code 70, you won't lose your rings with time and drop back down to regular Sonic. And to help you become Super Sonic on the last level, where there are normally no rings, Codes 58, 65 and 72 will do the trick--just jump. Finally, access the level select menu with Code 71. THERE ARE 2 VERSIONS OF THIS GAME. IF THE "A" CODES DON'T WORK ON YOUR GAME, TRY THE "B" CODES SON2 CODE KEY IN . . . EFFECT . . . 1A SAST-DJ1A Rings worth 2--player 1 1B SATA-DJTJ 2A SAST-DN1A Rings worth 3--player 1 2B SATA-DNTJ 3A SAST-DT1A Rings worth 4--player 1 3B SATA-DTTJ 4A SAST-DY1A Rings worth 5--player 1 4B SATA-DYTJ 5A SAST-D21A Rings worth 6--player 1 5B SATA-D2TJ 6A SAST-D61A Rings worth 7--player 1 6B SATA-D6TJ 7A SAST-DA1A Rings worth 8--player 1 7B SATA-DATJ 8A AE8A-AAD2 Start with 1 life instead of 3--player 1 8B AE8A-AADN 9A AY8A-AAD2 Start with 5 lives--player 1 9B AY8A-AADN 10A A68A-AAD2 Start with 7 lives--player 1 10B A68A-AADN 11A BE8A-AAD2 Start with 9 lives--player 1 11B BE8A-AADN 12A DE8A-AAD2 Start with 25 lives--player 1 12B DE8A-AADN 13A GJ8A-AAD2 Start with 50 lives--player 1 13B GJ8A-AADN 14A KN8A-AAD2 Start with 75 lives--player 1 14B KN8A-AADN 15A NN8A-AAD2 Start with 99 lives--player 1 15B NN8A-AADN 16A JW3A-CA4J Infinite lives--player 1 16B JW3A-CA4Y 17A SATA-DJVW Rings worth 2--player 2 17B SATA-DJW8 18A SATA-DNVW Rings worth 3--player 2 18B SATA-DNW8 19A SATA-DTVW Rings worth 4--player 2 19B SATA-DTW8 20A SATA-DYVW Rings worth 5--player 2 20B SATA-DYW8 21A SATA-D2VW Rings worth 6--player 2 21B SATA-D2W8 22A SATA-D6VW Rings worth 7--player 2 22B SATA-D6W8 23A SATA-DAVW Rings worth 8--player 2 23B SATA-DAW8 24A AE8A-AAD8 Start with 1 life instead of 3--player 2 24B AE8A-AADW 25A AY8A-AAD8 Start with 5 lives--player 2 25B AY8A-AADW 26A A68A-AAD8 Start with 7 lives--player 2 26B A68A-AADW 27A BE8A-AAD8 Start with 9 lives--player 2 27B BE8A-AADW 28A DE8A-AAD8 Start with 25 lives--player 2 28B DE8A-AADW 29A GJ8A-AAD8 Start with 50 lives--player 2 29B GJ8A-AADW 30A KN8A-AAD8 Start with 75 lives--player 2 30B KN8A-AADW 31A NN8A-AAD8 Start with 99 lives--player 2 31B NN8A-AADW 32A JXGA-CA7G Infinite lives--player 2 32B JXGA-CA7W 33A KBVT-CAE2 Jump lower 33B KBVT-CAE2 34A FVVT-CAE2 Jump a little higher 34B FVVT-CAE2 FOR CODES 35 AND 36, SWITCH OFF IF YOU GET STUCK SOMEWHERE OR WANT TO SINK IN WATER 35A EBVT-CAE2 Jump a lot higher 35B EBVT-CAE2 36A CBVT-CAE2 Jump really high 36B CBVT-CAE2 37A A02T-CAF8 Sonic stays invincible for a shorter time after getting hit 37B A02T-CAGL 38A 982T-CAF8 Sonic stays invincible for a longer time after getting hit 38B 982T-CAGL 39A ALTA-CA8N Sonic becomes invisible and invincible for the rest of the level after getting hit--must have at least one ring (switch off and then on to make Sonic visible) 39B ALTA-CA82 40A ALTA-CA9J Once invincible (stars), Sonic stays Invincible for the rest of the level 40B ALTA-CA9Y 41A ATTT-CA4W Sonic doesn't lose rings when hit 41B ATTT-CA58 42A ATTT-CA5G Tails doesn't lose rings when hit 42B ATTT-CA6W 43A AH2T-CAH6 Sonic needs only 1 ring instead of 50 to enter special stage after touching a star post 43B AH2T-CAHN WITH CODES 44 THRU 57, THE COUNTER DOESN'T SHOW THE EXTRA RINGS, BUT YOU DO GET THEM 44A SBJA-HJWJ Rings worth 2 in special stages--Sonic 44B SBJA-HJV2 45A SBJA-HNWJ Rings worth 3 in special stages--Sonic 45B SBJA-HNV2 46A SBJA-HTWJ Rings worth 4 in special stages--Sonic 46B SBJA-HTV2 47A SBJA-HYWJ Rings worth 5 in special stages--Sonic 47B SBJA-HYV2 48A SBJA-H2WJ Rings worth 6 in special stages--Sonic 48B SBJA-H2V2 49A SBJA-H6WJ Rings worth 7 in special stages--Sonic 49B SBJA-H6V2 50A SBJA-HAWJ Rings worth 8 in special stages--Sonic 50B SBJA-HAV2 51A SBJA-HJWR Rings worth 2 in special stages--Tails 51B SBJA-HJV8 52A SBJA-HNWR Rings worth 3 in special stages--Tails 52B SBJA-HNV8 53A SBJA-HTWR Rings worth 4 in special stages--Tails 53B SBJA-HTV8 54A SBJA-HYWR Rings worth 5 in special stages--Tails 54B SBJA-HYV8 55A SBJA-H2WR Rings worth 6 in special stages--Tails 55B SBJA-H2V8 56A SBJA-H6WR Rings worth 7 in special stages--Tails 56B SBJA-H6V8 57A SBJA-HAWR Rings worth 8 in special stages--Tails 57B SBJA-HAV8 FOR CODES 58 THRU 64, DON'T GRAB MORE CHAOS EMERALDS THAN THE AMOUNT YOU NEED 58A ACZT-CACA Need 0 chaos emeralds to become Super Sonic (in addition to rings) 58B ACZT-CACN 59A AGZT-CACA Need 1 Chaos Emerald to become Super Sonic (in addition to rings) 59B AGZT-CACN 60A ALZT-CACA Need 2 chaos emeralds to become Super Sonic (in addition to rings) 60B ALZT-CACN 61A ARZT-CACA Need 3 chaos emeralds to become Super Sonic (in addition to rings) 61B ARZT-CACN 62A AWZT-CACA Need 4 chaos emeralds to become Super Sonic (in addition to rings) 62B AWZT-CACN 63A A0ZT-CACA Need 5 chaos emeralds to become Super Sonic (in addition to rings) 63B A0ZT-CACN 64A A4ZT-CACA Need 6 chaos emeralds to become Super Sonic (in addition to rings) 64B A4ZT-CACN 65A AGZT-CACJ + K4ZT-CA9N Need 1 ring to become Super Sonic (in addition to chaos emeralds), don't lose rings with time 65B AGZT-CACY+ K4ZT-CA92 66A A0ZT-CACJ Need 5 rings to become Super Sonic (in addition to chaos emeralds) 66B A0ZT-CACY 67A BLZT-CACJ Need 10 rings to become Super Sonic (in addition to chaos emeralds) 67B BLZT-CACY 68A DGZT-CACJ Need 25 rings to become Super Sonic (in addition to chaos emeralds) 68B DGZT-CACY 69A FCZT-CACJ Need 40 rings to become Super Sonic (in addition to chaos emeralds) 69B FCZT-CACY 70A K4ZT-CA9N Super Sonic doesn't lose rings with time 70B K4ZT-CA92 71A RE8A-A60W Level select menu--at title screen, hold down A while pressing start 71B RE8A-A60G 72A 2VAT-BCRN Start most levels with some rings--1-player game only (number of rings varies with stage, and you can still lose rings) 72B 2VAT-BCRA Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code). Sonic the Hedgehog 2 and related names are trademarks of SEGA. *********************************************************************** SONIC & KNUCKLES(tm) GAME CODES 1 THRU 10 ARE ONLY FOR THE SONIC & KNUCKLES GAME ALONE 1 AFKT-AAG0 Start with 1 life instead of 3 2 AKKT-AAG0 Start with 2 lives 3 AVKT-AAG0 Start with 4 lives 4 AZKT-AAG0 Start with 5 lives 5 A7KT-AAG0 Start with 7 lives 6 BFKT-AAG0 Start with 9 lives 7 DFKT-AAG0 Start with 25 lives 8 GKKT-AAG0 Start with 50 lives 9 NPKT-AAG0 Start with 99 lives 10 K2WA-CA4J Infinite lives CODES 11 THRU 64 WORK FOR SONIC & KNUCKLES GAME ALONE AND ALSO WITH SONIC 3 GAME ATTACHED 11 AWXT-CA4C Don't lose rings when hit 12 HXRT-AA6A Infinite time 13 96BA-CAG6 + 98MA-CAF0 Keep shields (fire, water, lightning) when hit 14 AKVT-AA76 + AMNA-EA24 Keep rings between levels 15 ATGT-CA3Y Super shoes don't run out with time 16 RENT-C6YA Sonic can always double jump (can't use water shield or become Super Sonic) 17 RENT-C6V6 Sonic can always use Fireball Spin Dash (can't double jump, bounce, or become Super Sonic) 18 RGSA-A6YY Only 1 blue sphere needed to get a chaos emerald 19 AANA-CNA0 Sonic jumps as high as Knuckles (slightly lower than usual) 20 4ANA-CRA0 High jump for Sonic 21 2ANA-CWA0 Super jump for Sonic 22 AANA-C4A0 Mega jump for Sonic 23 AANA-DYA0 Orbital jump for Sonic 24 TB5T-CNCR Knuckles jumps as high as Sonic (slightly higher than usual) 25 PV5T-CRCR High jump for Knuckles 26 AB5T-CWCR Super jump for Knuckles 27 AB5T-C2CR Mega jump for Knuckles 28 AB5T-DTCR Orbital jump for Knuckles 29 ALNA-AACR Rings worth 2 in special stage 30 ARNA-AACR Rings worth 3 in special stage 31 AWNA-AACR Rings worth 4 in special stage 32 A0NA-AACR Rings worth 5 in special stage 33 BLNA-AACR Rings worth 10 in special stage 34 A2NT-CAG6 Only 6 chaos emeralds needed to become Super Sonic 35 AYNT-CAG6 Only 5 chaos emeralds needed to become Super Sonic 36 ATNT-CAG6 Only 4 chaos emeralds needed to become Super Sonic 37 ANNT-CAG6 Only 3 chaos emeralds needed to become Super Sonic 38 AJNT-CAG6 Only 2 chaos emeralds needed to become Super Sonic 39 AENT-CAG6 Only 1 chaos emerald needed to become Super Sonic 40 AANT-CAG6 Become Super Sonic without any chaos emeralds 41 NTNT-CAHL 100 rings needed to become Super Sonic instead of 50 42 FANT-CAHL 40 rings needed to become Super Sonic 43 DENT-CAHL 25 rings needed to become Super Sonic 44 BJNT-CAHL 10 rings needed to become Super Sonic 45 AENT-CAHL 1 ring needed to become Super Sonic 46 AANT-CAGY + AAPA-CAB8 Become Hyper Sonic without any emeralds (you still need 50 rings unless using one of the above codes) 47 NTPT-CA50 Rings aren't used up as Super (or Hyper) Sonic/Knuckles 48 RHJA-E60L Bonus round always activated after every checkpoint 49 BXLA-EA5G Bonus round is always Slot Machine 50 A5LA-EA5G Bonus round is always Glowing Spheres 51 A36A-CACW Only 6 chaos emeralds needed to become Super Knuckles 52 AZ6A-CACW Only 5 chaos emeralds needed to become Super Knuckles 53 AV6A-CACW Only 4 chaos emeralds needed to become Super Knuckles 54 AP6A-CACW Only 3 chaos emeralds needed to become Super Knuckles 55 AK6A-CACW Only 2 chaos emeralds needed to become Super Knuckles 56 AF6A-CACW Only 1 chaos emerald needed to become Super Knuckles 57 AB6A-CACW Become Super Knuckles without any chaos emeralds 58 NV6A-CADA 100 rings needed to become Super Knuckles instead of 50 59 FB6A-CADA 40 rings needed to become Super Knuckles 60 DF6A-CADA 25 rings needed to become Super Knuckles 61 BK6A-CADA 10 rings needed to become Super Knuckles 62 AF6A-CADA 1 ring needed to become Super Knuckles 63 AB6A-CACL + AB6A-CAHR Become Hyper Knuckles without any emeralds (you still need 50 rings unless using one of the above codes) 64 ACCT-CA2R Can't drown CODES 65 THRU 86 ARE FOR KNUCKLES IN THE SONIC 2 GAME 65 AX6D-AA3W Knuckles doesn't lose rings when hit 66 HWLX-GA2Y Infinite time 67 SD5X-BJT2 Rings worth 2 68 SD5X-BNT2 Rings worth 3 69 SD5X-BTT2 Rings worth 4 70 SD5X-BYT2 Rings worth 5 71 SD5X-B2T2 Rings worth 6 72 SD5X-B6T2 Rings worth 7 73 SD5X-BAT2 Rings worth 8 74 AE5X-AAFY Knuckles starts with 1 life instead of 3 75 AY5X-AAFY Knuckles starts with 5 lives 76 A65X-AAFY Knuckles starts with 7 lives 77 BE5X-AAFY Knuckles starts with 9 lives 78 DE5X-AAFY Knuckles starts with 25 lives 79 GJ5X-AAFY Knuckles starts with 50 lives 80 KN5X-AAFY Knuckles starts with 75 lives 81 NN5X-AAFY Knuckles starts with 99 lives 82 JV1D-CA6W Infinite lives 83 PVWD-CRDC High jump for Knuckles 84 ABWD-CWDC Super jump for Knuckles 85 ABWD-C2DC Mega jump for Knuckles 86 ABWD-DTDC Orbital jump for Knuckles Sonic and Knuckles and related names are trademarks of Sega. *********************************************************************** Sonic The Hedgehog(tm) Game With his ready-to-roll attitude, Sonic is the reigning king of video game characters. We have some excellent Game Genie(tm) codes to help you beat the evil Dr. Robotnik in this fast and furious challenge. SON Code 4 lets you keep your star mist through the entire level. Rack up points and extra lives with Codes 5 thru 11. Code 13 lets you easily access the level select menu by holding down "A" while pressing Start. But this MUST be done at the title screen, while Sonic is waving his finger! For the ultimate game, try Codes 12, 13 and 14, so you can take Sonic wherever you want to go! Change Sonic's jumping abilities with Codes 15 thru 17. But when you skywalk with Code 16, watch out--if you go too high you may find yourself in a strange place! 1 ATBT-AA32 MASTER CODE--MUST BE ENTERED SOME CODES DON'T WORK WHEN YOU START ON SPECIAL STAGES USING CODE 13 2 AE3T-AACL Start with 1 life 3 AY3T-AACL Start with 5 lives 4 AE0T-CABE Once invincible, stay invincible for the rest of stage or until you die 5 SCRA-BJX0 Each ring counts as 2 6 SCRA-BNX0 Each ring counts as 3 7 SCRA-BTX0 Each ring counts as 4 8 SCRA-BYX0 Each ring counts as 5 9 SCRA-B2X0 Each ring counts as 6 10 SCRA-B6X0 Each ring counts as 7 11 SCRA-BAX0 Each ring counts as 8 12 GJ6A-CA7A Infinite lives 13 AJ3A-AA4G Level select menu 14 AY3T-BA4R Start with 5 chaos emeralds 15 DDLT-AAGL Super jump 16 BDLT-AAGL Skywalking 17 KDLT-AAGL Low jump 18 AEOT-CABY Once you have shoes, keep shoes for the rest of stage or until you die Sonic The Hedgehog and related names are trademarks of Sega Enterprises, Ltd. Game Genie is a trademark of Lewis Galoob Toys, Inc.